Image - 2026-06-09 18:18
Art style: 3D Pixar. Soviet high command war room, 1943, grand wooden headquarters interior, tall dark wood walls, second-floor gallery balcony, giant military operations map covering the entire back wall, large strategic planning table filled with documents, field maps, desk lamps, telephones, folders, pencils and military reports. Three anonymous Soviet staff officers standing around the table, studying the map and documents. All officers have distinct appearances and must not resemble any famous historical figure. Officer A: tall, thin, gray-haired, narrow face, clean-shaven. Officer B: middle-aged, broad-shouldered, dark hair, square jaw, clean-shaven. Officer C: older, stocky build, silver hair, round face, clean-shaven. The three officers are positioned to leave open space at the center of the table and on the left side of the table for future main characters. Serious wartime atmosphere, warm desk lamp lighting, realistic shadows, highly detailed military headquarters, cinematic composition, vertical framing, character consistency, no duplicate faces, no mustaches, no glasses, no famous leaders, no crowd, no extra people. Master scene reference image for future character replacement, stable composition, clear character separation. 3D Pixar style, high detail, 9:16 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - STAVKA_reference (location): Просторный кабинет с деревянными панелями, в центре которого находится большая карта военных действий с тактическими стрелками. Помещение заполнено антикварной мебелью, ретро-телефонами и советской символикой, создавая атмосферу стратегического планирования середины XX века. - офицеры_референс (character): Набор из четырех мужских персонажей в советской военной форме, представленных в полный рост и в виде портретов с разных ракурсов. Изображения выполнены в стиле 3D-анимации с детальной проработкой черт лица и элементов обмундирования.
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