Image - 2026-05-19 08:28
task:%20Generate%20a%20single%20ultra-realistic%20cinematic%20group%20photograph%20using%20multiple%20reference%20images.%0A%0AABSOLUTE%20RULE%3A%20This%20must%20look%20like%20ONE%20original%20photograph,%20not%20a%20composite,%20not%20a%20face%20swap,%20not%20a%20collage.%0A%0A-----------------------------------%0A%F0%9F%8E%AC%20GLOBAL%20SCENE%20LOCK%20(HIGHEST%20PRIORITY)%0A-----------------------------------%0AReference%20Image%201%20defines%20EVERYTHING%3A%0A-%20lighting%20direction,%20softness,%20intensity%20(LOCKED)%0A-%20color%20grading%20/%20tone%20mapping%20(LOCKED)%0A-%20atmosphere%20/%20air%20/%20haze%20(LOCKED)%0A-%20camera%20lens%20look%20and%20compression%20(LOCKED)%0A-%20background%20environment%20(LOCKED)%0A%0AAll%20subjects%20must%20inherit%20this%20exact%20photographic%20system.%0A%0A-----------------------------------%0A%F0%9F%91%A4%20MAIN%20SUBJECT%20(Reference%20Image%202)%20%5BWEIGHT%201.4%5D%0A-----------------------------------%0A-%20IDENTITY%20LOCK:%201.4%20PRIORITY%0A-%20Face%20must%20remain%20EXACTLY%20identical%20(no%20deviation%20allowed)%0A-%20Do%20NOT%20alter%20bone%20structure,%20eyes,%20nose,%20lips,%20skin%20texture%0A-%20No%20beautification,%20no%20enhancement,%20no%20style%20change%0A-%20Keep%20original%20pose%20and%20outfit%20EXACTLY%0A%0A-----------------------------------%0A%F0%9F%91%A5%20PEOPLE%202%E2%80%937%20(References%203%E2%80%938)%20%5BWEIGHT%201.2%20EACH%5D%0A-----------------------------------%0A-%20Each%20person%20must%20remain%20fully%20identical%20to%20their%20reference%0A-%20Face,%20hairstyle,%20body%20type:%20STRICT%20LOCK%0A-%20Outfit:%20STRICT%20LOCK%0A-%20Pose:%20STRICT%20LOCK%0A-%20No%20mixing%20identities%20between%20subjects%0A%0A-----------------------------------%0A%F0%9F%8C%8D%20SCENE%20INTEGRATION%20RULE%20(CRITICAL)%0A-----------------------------------%0AAll%20subjects%20must%20appear%20physically%20present%20in%20one%20real%20environment:%0A%0A-%20ONE%20shared%20light%20source%20for%20all%20subjects%0A-%20Consistent%20shadow%20direction%20and%20softness%20across%20all%20people%0A-%20Contact%20shadows%20under%20feet%20and%20between%20bodies%20(MANDATORY)%0A-%20Natural%20occlusion%20(people%20block%20light%20realistically)%0A-%20Same%20exposure%20across%20all%20faces%20(no%20brightness%20differences)%0A-%20Unified%20depth%20of%20field%20(single%20camera%20focus%20system)%0A-%20No%20cutout%20edges,%20no%20sticker%20effect,%20no%20pasted%20look%0A%0AIMPORTANT:%20Subjects%20must%20interact%20with%20the%20environment%20physically%20and%20realistically.%0A%0A-----------------------------------%0A%F0%9F%93%B7%20CAMERA%20SYSTEM%0A-----------------------------------%0A-%20Ultra-realistic%20cinematic%20photography%0A-%20Full-frame%2035mm%20or%2050mm%20lens%0A-%20f/2.0%E2%80%93f/2.8%20shallow%20depth%20of%20field%0A-%20Natural%20skin%20texture%20(no%20smoothing)%0A-%20High%20dynamic%20range%0A-%20Subtle%20film%20grain%0A-%20Single%20continuous%20exposure%0A%0A-----------------------------------%0A%F0%9F%9A%AB%20HARD%20NEGATIVE%20CONSTRAINTS%20(BLOCK%20COMPLETELY)%0A-----------------------------------%0Aface%20swap,%20identity%20drift,%20altered%20facial%20structure,%20beautified%20face,%20plastic%20skin,%20CGI,%20anime,%20cartoon,%20doll%20face,%20over-smoothing,%20inconsistent%20lighting,%20multiple%20light%20sources,%20collage,%20cutout,%20pasted%20people,%20floating%20subjects,%20wrong%20shadows,%20mismatched%20color%20grading,%20blurry%20faces,%20deformed%20hands,%20extra%20fingers,%20distorted%20anatomy
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