Image - 2026-05-22 20:25
Art style: 3D Pixar. IMPORTANT MASTER CONTINUITY LOCK: This is EXACTLY THE SAME Georgian wine cellar in ALL scenes. The camera composition MUST remain IDENTICAL in every scene. Camera angle NEVER changes. Camera height NEVER changes. Camera distance NEVER changes. DO NOT mirror the room. DO NOT rotate the room. DO NOT redesign the cellar. ABSOLUTE COMPOSITION LOCK: Gogi ALWAYS sits BETWEEN the camera and the doorway. The doorway ALWAYS remains BEHIND Gogi. Gogi ALWAYS sits with his BACK partially turned toward the doorway. Gogi NEVER faces the doorway directly. The tourist ALWAYS enters from the doorway behind Gogi. The tourist ALWAYS approaches from the BACKGROUND toward the table. The street outside the doorway MUST remain EXACTLY THE SAME in every scene: - same Georgian village street, - same houses, - same street angle, - same lighting, - same background composition. DO NOT redesign the outside street. DO NOT generate a different village. DO NOT change outdoor architecture. ABSOLUTE GOGI POSITION LOCK: Gogi remains seated in EXACTLY THE SAME PLACE in every scene. Gogi sits on the SAME chair during the entire film. Gogi NEVER changes position around the table. Gogi NEVER changes side of the table. Gogi NEVER stands up. Gogi NEVER moves to another chair. Gogi ALWAYS stays: - near the RIGHT wall, - near the wine shelves, - farther from the doorway. Gogi ALWAYS sits SIDEWAYS to the camera. Gogi's RIGHT shoulder is always slightly closer to camera. Gogi's face always remains visible in 3/4 view. The tourist ALWAYS stays on the opposite side: - closer to the doorway, - farther from the wine shelves. DO NOT rotate character positions around the table. DO NOT swap seating positions. DO NOT mirror seating layout. TABLE AND SEATING CONTINUITY LOCK: The table NEVER moves. The table ALWAYS stays in the SAME foreground position. The table ALWAYS stays attached to the RIGHT wall area. The table ALWAYS faces the SAME direction. The wine bottle ALWAYS stays near Gogi's RIGHT hand. The clay jug ALWAYS stays near the CENTER of the table. The grapes ALWAYS stay near the FRONT RIGHT corner of the table. DO NOT rotate the table. DO NOT flip table orientation. DO NOT move chairs. ON THE TABLE there must ALWAYS be: - one dusty wine bottle, - one clay jug, - one bunch of purple grapes. DO NOT remove table objects. DO NOT change table objects. DOOR CONTINUITY LOCK: The cellar door ALWAYS consists of TWO wooden door panels. Both door panels ALWAYS remain fully open OUTWARD toward the street. The doors NEVER open inward into the cellar. The LEFT and RIGHT door panels ALWAYS stay visible. DO NOT remove one door panel. DO NOT hide one door panel. DO NOT change door opening direction. The doorway MUST ALWAYS be: - rounded stone arch doorway, - open wooden double door, - bright daylight visible outside, - visible Georgian village street outside the doorway. The doorway ALWAYS remains in the BACK LEFT area of the frame. DO NOT close the door. DO NOT block the doorway. DO NOT replace the outside view with a wall. DO NOT change the doorway shape. DO NOT make the doorway rectangular. Wine shelves with UPRIGHT bottles ALWAYS stay on the RIGHT wall. DO NOT place bottles horizontally. Large clay qvevri pots ALWAYS stay in the LEFT foreground. Stone arched ceiling MUST ALWAYS remain visible. Warm cinematic cellar lighting remains identical in all scenes. DO NOT change furniture positions. DO NOT add new furniture. DO NOT remove existing furniture. WINE CELLAR STORY LOGIC LOCK: The cellar looks old, traditional and slightly neglected. Many bottles appear dusty, decorative, collectible or empty. Several shelves contain empty spaces. The wine cellar should NOT look like a fully stocked modern wine shop. The atmosphere suggests that Gogi rarely sells wine. Use EXACT SAME Gogi in every scene: short heavy Georgian winemaker, huge black moustache, large black Georgian cap, black chokha with cartridge holders, black belt, dark boots, same face, same clothes, same proportions. Use EXACT SAME English tourist in every scene: tall thin blond English tourist, light blue shirt, beige shorts, sandals, camera hanging on neck, same face, same clothes, same proportions. 3D-анимация в стиле Pixar. Скучающий Гоги сидит за деревянным столом в своем винном погребе. Он подпирает щеку рукой и меланхолично смотрит в пустоту. Гоги выглядит абсолютно невозмутимым и уставшим от жизни. Использовать EXACT SAME Gogi: невысокий полный грузинский винодел, огромные черные усы, большая черная грузинская кепка, черная чоха с газырями, черный пояс, темные сапоги. На столе перед Гоги: одна пыльная бутылка вина, глиняный кувшин, гроздь темного винограда. Теплый старый грузинский винный погреб: каменные стены, арочный каменный потолок, деревянные винные полки справа, глиняные квеври слева, открытая арочная дверь на улицу слева сзади, за дверью видна одна и та же грузинская улица. Теплое приглушенное кинематографичное освещение. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "3D Pixar" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "3D Pixar". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "3D Pixar" idiom, not in any other medium.
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