Image - 2026-05-23 14:41
Art style: 3D stylized character animation. The chained stone altar sits centered; a small cursed chest on top leaks a thin neon violet/pink seam glow. From hairline floor cracks in the foreground, a cloud of tiny geometric “moth” sprites (cyberpunk fireflies with triangular pixel‑wings) rises in swirling streams, leaving short neon trails. Some sprites briefly align into a crisp angular glyph hovering above the altar before dispersing. Rumi stands screen‑left, 3/4 front, eyes lifted to the swarm: pale skin, expressive dark eyes, high voluminous purple braid, yellow cropped leather jacket with patches, white crop top, dark blue denim shorts with a red belt, thin silver chain with pendant catching a faint violet glint. Ginu stands slightly behind/right, 3/4 profile, black satin shirt under a black tactical vest with functional pockets, undercut hair with white streaks, calm piercing gaze; cyan glow from his belt device rims his vest and fingers. Environment: damp industrial hall with rusted columns and heavy chains stretching from anchors to the plinth; slick concrete floor with reflective puddles and low volumetric fog. Lighting: cold steel‑blue base grade for the space; hard, narrow blue flashlight beams raking across columns and puddles; strong neon violet/pink accent from sprites and the chest seam painting soft edges on faces, jacket, pendant, and chain links. High contrast chiaroscuro, dramatic shadows, subtle subsurface scattering on skin, crisp speculars on wet metal and stone. Lens feel 28–35 mm equiv., DOF around f/3.2 so characters and moths read clean while background columns soften; no text/UI. Negative prompt (do NOT show) Cartoon butterflies or cute emoji faces, warm daylight/amber keys, excessive bloom/overexposure, floating hologram/UI text, weapons in frame, brand logos/graffiti, crowd NPCs, low‑poly/plastic shading, slapstick poses or smiles, medieval candlelight. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "3D stylized character animation" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "3D stylized character animation". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "3D stylized character animation" idiom, not in any other medium.
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