Image - 2026-06-04 07:21
STYLE: strong stylized Pixar-inspired 3D; rounded shapes, head scale +10–15%, irises and corneal highlights +12–18%, slightly fuller cheeks; smooth micro‑detail, matte specular; warm, friendly palette; physically plausible soft GI (no harsh shadows). IDENTITY: preserve exact likeness from references; do not alter eye spacing, nose shape, brow line, lip contour, hairline; keep freckles/moles; no beautify/skin retouch. High Identity/Face reference weight (0.9–0.95). Geometry/Character lock: high. Use the same refs and the same seed across shots. COLOR/LIGHT: warm “honey” key + soft cool fill, saturation +12–15%, soft contrast, filmic/ACES tonemapping. Moderate DOF, no smear. PARAMS: Stylization/Style strength 0.7–0.85; CFG 5–6; Denoise/Variation 0.1–0.2; same seed for the whole sequence; format 9:16. NEGATIVE: anime/cel‑shading, hard black outlines, over‑large heads/eyes beyond brief, waxy/plastic skin, hyperreal pores, body/hand deformities, fused/extra fingers, artifacts, halos, excessive bloom, strong vignette, motion blur, color banding, chromatic aberration, oversharpen. SCENE: cheek‑to‑cheek hug; mom’s hands support the child’s back; genuine smiles; eyes with large, clean “drop” highlights. STYLE: pronounced Pixar‑inspired look; rounded facial planes, soft tonal transitions, matte specular; slightly “plushy” fabrics; smooth skin with clear but gentle SSS; hair in readable chunked strands. IDENTITY: faces must remain recognizable — do not change interpupillary distance, nose/lip/brow shapes; keep freckles/moles; no beautify. CAMERA: 70–85mm close portrait; focus on cheek contact and eyes; creamy background bokeh without halos; vertical 9:16. LIGHT/COLOR: soft volumetric warm key front‑left; delicate contact shadow between faces; thin golden rim on hair; warm pastel palette. PARAMS: stylization 0.75–0.85; CFG 5–6; Face/Identity lock high; denoise/variation 0.1–0.15; same seed. NEGATIVE: cel‑shading/inky outlines, waxy skin, aggressive bloom/halos, banding, chromatic aberration, extra/fused fingers, facial deformation.
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