Image - 2026-06-07 19:33
Art style: 3D Pixar. Use the uploaded reference images as the primary visual reference for Antonio. Use all uploaded reference images as strict character references, including his face, hairstyle, eye color, body shape, and outfit style. Antonio is a 43-year-old master tile installer in a Pixar-style 3D animated look. He has light blue eyes, short light gray-blond hair, light stubble beard, a friendly mature face, a kind slightly tired expression, and a warm smile. He has a practical middle-aged working build with broad shoulders, strong hands, and a moderate natural belly. He is not athletic or muscular. He wears a red work sweatshirt with small plaster stains and black “ReformKAS” lettering on the chest, dusty work trousers, work boots, and dark safety sunglasses resting on top of his head. Create a Pixar-style 3D cinematic image of Antonio arriving at an apartment building in Spain for a bathroom renovation job. He is standing beside his work van with the side door open, holding a tile tool case in one hand and a bucket of tools in the other. He looks confident, friendly, and ready to work. The atmosphere is warm and professional. Show a sunny Spanish residential setting, apartment entrance, soft golden daylight, and a clean family-friendly animated movie look. Keep the visual style highly stylized and clearly animated, not photorealistic. Make Antonio the clear hero of the frame. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Персонаж строитель-плиточник (character): Лист персонажа в стиле 3D-анимации, изображающий мужчину-плиточника в красном свитере и синих джинсах в различных позах и ракурсах, включая инструменты для укладки плитки. - Мастер-плиточник в стиле 3D-анимации (character): Дружелюбный мужчина с большими голубыми глазами и мультяшными чертами лица, одетый в рабочую одежду, укладывает плитку. Окружение выполнено в реалистичном стиле с детальной проработкой инструментов и текстур.
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