Image - 2026-06-14 19:42
Art style: 3D Pixar. Use the previous frame as the exact composition reference. DO NOT change character identities. Maintain exact facial identity of: Persona 1, Persona 2, Persona 3. Maintain exact facial identity of all four background officers from the STAVKA reference. No new officers. No duplicated officers. Exactly 7 people in the scene: Persona 1, Persona 2, Persona 3, and four background officers. All characters keep normal human proportions. No oversized characters. No caricature proportions. Persona 1 remains standing at the head of the table. Persona 1 does NOT move from his position. Persona 2 remains on the left side of the table. Persona 3 remains beside Persona 2. Background officers remain in their original positions from the reference image. Camera moves closer only. Characters do not change positions. Characters do not swap places. Characters do not change faces. Characters do not change uniforms. Persona 1 becomes visibly irritated. Persona 1 leans slightly forward. Persona 1 looks directly at Persona 2. Persona 2 stands at attention. Persona 3 silently watches. One background officer remains visible behind Persona 1. The other background officers remain visible at the edges of the frame. Serious wartime atmosphere. Slow cinematic push-in. No dramatic movement. No extra people. No identity changes. No scale changes. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - STAVKA_reference (location): Темный кабинет с отделкой из дерева, большой картой фронта и советской символикой. Офицеры изучают документы в строгой, напряженной обстановке. - Persona 1 (character): Стилизованная 3D-модель Сталина в форме с набором эмоций и ракурсов. Включает детали внешности и цветовую палитру для анимации. - Persona 2 (character): Стилизованная 3D-модель маршала Жукова в парадной форме. Представлены эмоции, ракурсы и детальные элементы униформы. - Persona 3 (character): Стилизованный 3D-дизайн персонажа в темном костюме с набором эмоций и ракурсов. Цветовая гамма сдержанная, преобладают черные и коричневые тона.
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