Image - 2026-06-24 11:16
Art style: 3D Pixar. Un'aula universitaria spaziosa con banchi di quercia scura che sembrano giganti. Gazik è appoggiato con la testa su un banco in primo piano, con le orecchie abbassate. Sullo sfondo, Pugovka è seduta dritta con quattro matite colorate infilate in una piccola tasca della sua divisa. La luce è soffusa, creando un'atmosfera accogliente e soporifera. La palette cromatica è composta da toni della terra, marrone scuro e crema. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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