Image - 2026-07-04 13:29
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — Artem, a 15-year-old teenage boy, an honest and principled student of School Number 150. Slim, average-height build with a straight confident posture. Warm light skin, an open earnest oval face, bright attentive hazel eyes, dark eyebrows, a small friendly smile showing quiet determination, short neatly combed dark-brown hair. He wears a tidy school uniform: a dark navy blazer over a crisp white shirt, a burgundy-and-navy striped tie, matching navy trousers, and a small round school crest badge on the chest. A grey backpack strap crosses one shoulder. He wears clean dark lace-up school shoes. He stands in a bright school corridor with lockers, a bulletin board and tall windows behind him, one hand relaxed, the other holding a folded notebook, looking straight ahead. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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