Image - 2026-07-05 18:52
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered on a lush green football pitch under bright stadium floodlights, packed cheering crowd blurred in the background. The Referee is a short, chubby, capsule-shaped yellow cartoon official with a round bald head, two big round goggle-like eyes with dark pupils, a small mouth pressed into a stern serious frown, and thick little eyebrows furrowed in authority. He wears a classic black-and-white vertical-striped short-sleeve referee jersey stretched over his round belly, matching black shorts, black socks pulled high, and small black-and-white sports cleats. A shiny silver whistle on a red cord hangs around his neck, one stubby gloved hand raised holding a bright yellow warning card, the other resting firmly on his hip. Tiny wisps of hair on his head, self-important puffed-up stance, dead-serious expression amid the chaos. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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