Image - 2026-07-09 20:35
Art style: 3D Anthro. CRITICAL CHARACTER LOCK — PETUKHOZYOL HEAD. DIRECTLY COPY PETUKHOZYOL'S EXACT HEAD AND FACE FROM SCENE 10. HIS HEAD MUST REMAIN PIXEL-VISUALLY IDENTICAL TO SCENE 10. SAME HEAD SILHOUETTE, SAME LONG NARROW HYBRID FACE, SAME DROOPY EYES, SAME EYELIDS, SAME EYEBROWS, SAME CHEEKS, SAME NOSE, SAME MOUTH, SAME EAR SHAPE, SAME RED COMB POSITION, SAME RED WATTLES, SAME NECK FEATHERS AND SAME FACIAL EXPRESSION STYLE. DO NOT REINTERPRET HIS HEAD. DO NOT GENERATE A NEW FACE. DO NOT MAKE HIS HEAD MORE GOAT-LIKE. DO NOT MAKE HIM A NORMAL GOAT. DO NOT ADD HORNS. DO NOT ADD A BEAK. THE EXACT HEAD FROM PETUKHOZYOL IN SCENE 10 MUST BE PRESERVED UNCHANGED. ONLY CHANGE THE LOCATION AND POSE. Use Scene 10 as the PRIMARY visual identity reference for Petukhozyol. Ignore the goat character when constructing Petukhozyol's face or head. The goat in this scene is a completely separate secondary character and must have ZERO influence on Petukhozyol's anatomy. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: A high-quality 3D animated cinematic shot featuring anthropomorphic characters. The style is reminiscent of premium 3D animation studios like Pixar, Dreamworks, or Illumination. Expressive human-like features, anatomy, and emotions, combined with hyper-realistic textures of their natural materials and fabrics. Dramatic cinematic lighting, beautiful rim light, soft shadows, deep rich colors, shallow depth of field, 8k resolution, octane render, Unreal Engine 5 style, masterpiece. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
Free to start · Generate videos and images with AI in seconds