Image - 2026-07-23 15:38
Art style: 3D Anthro. Full-length view, the entire figure visible from head to feet, standing upright, figure centered in frame. Eva is an anthropomorphic green apple woman — her head is a smooth, glossy Granny-Smith-green apple with a single glossy leaf sprouting near a slender brown stem, delicate refined features, large almond-shaped eyes with long lashes, high cheekbones and full pale-jade lips. Slim elegant hourglass build with soft green skin. She wears a couture pale-mint satin gown with a fitted bodice and flowing floor-length skirt, thin gold jewelry, and elbow-length gloves. Refined, aristocratic yet timid posture — shoulders slightly drawn in, hands clasped, a hesitant uncertain half-smile and softly downturned brows. Delicate strappy gold high heels on her feet. She stands in a sunlit greenhouse conservatory, glass walls and lush potted plants framing the sides. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: A high-quality 3D animated cinematic shot featuring anthropomorphic characters. The style is reminiscent of premium 3D animation studios like Pixar, Dreamworks, or Illumination. Expressive human-like features, anatomy, and emotions, combined with hyper-realistic textures of their natural materials and fabrics. Dramatic cinematic lighting, beautiful rim light, soft shadows, deep rich colors, shallow depth of field, 8k resolution, octane render, Unreal Engine 5 style, masterpiece. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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