Image - 2026-08-03 11:02
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered in a dim night police precinct duty room, cluttered desks and filing cabinets filling the sides. The Major is a heavyset middle-aged man in his early fifties, broad and slightly slouched, with a round tired face, pale skin, heavy under-eye bags, thick greying moustache, and short cropped grey-brown hair. He wears a rumpled dark blue-grey police uniform with tarnished shoulder insignia, an open collar, a loosened tie, and a stretched belt over a soft belly. His trousers are creased, ending in scuffed black leather duty shoes. He holds a steaming glass of tea in a metal podstakannik holder, sipping with a bored, indifferent, half-lidded expression, one hand resting lazily on his hip. Weak flickering fluorescent light overhead. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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