Image - 2026-08-14 09:30
STYLE: hand-painted 2D Slavic folk-art animation — Bilibin / lubok / Orthodox-icon sensibility. Bold decorative ink outlines with visible line-weight variation, flat matte gouache color fills (poster-flat, minimal gradients), ornamental folk pattern work, strong readable silhouettes. Flat painted, posterized light — NO photoreal 3D shading, NO gloss. Cinematic 16:9 storyboard frame, high emotional readability. Match the FLAT decorative folk-art look of the attached character sheet (Korshun): same bold ink linework, flat gouache fills, lubok / icon flatness, ornament. Keep Korshun exactly on-model, face exactly matching his character sheet — same face, proportions, costume, ornament. No reinterpretation, no random new face. FULL-BLEED: fill the entire frame edge to edge. NO ornamental border, NO frame, NO margins. TEXT: no text or lettering in the image. CLEAR STAGING RULE (critical): the frame has ONE line of confrontation. The enemy (Ukrainian-type modern infantry) is on the far horizon on ONE side. Korshun's position and the direction he was facing point straight at that enemy side. The blast throws him BACKWARD, away from the enemy — so his flung body travels from the enemy side toward the opposite side of the frame. Keep the enemy direction clear and consistent; Korshun was facing the enemy at the instant of the hit. SCENE: In the middle of readying his defence FACING the enemy, as if in cruel mockery, an incoming shell suddenly strikes. Korshun — mid-30s, dark beard, steel-grey eyes, helmet, folk-ornamented kit, face exactly matching the attached Korshun sheet — is caught mid-motion just as he braced to fight back, clearly oriented and looking TOWARD the enemy side on the horizon. The enemy are the MODERN present-day soldiers — contemporary combat helmets, tactical body armour, camouflage (multicam / digital-pixel pattern) uniforms, assault rifles, a few modern-infantry silhouettes on the far horizon, NOT medieval. The shell punches STRAIGHT THROUGH his chest and lung, a clean through- and-through wound with a decorative burst of ochre-blood spraying out of both his front and his back, and the blast HURLS him violently through the air, thrown far — about 30 metres — BACKWARD away from the enemy line, from the direction he was facing toward the opposite side of the frame. His body twists and tumbles mid-flight, limbs flung out, helmet knocked, a big decorative burst of smoke and fire behind him at the point of the blast, empty ground between the explosion and his flung body to show how far he is thrown. His AK is knocked from his grip and flies separately as a single clean intact rifle (NOT broken, NOT merged with the blast). Ash-grey, smoke-black, ember-red and blood-ochre palette. Clear directional staging (enemy on one side, Korshun blasted back from it), extreme dynamic diagonal, low dramatic angle, sense of great distance and force, flat painted blast light. Mood: the cruel unexpected hit — the body torn open and flung far, mid-catastrophe. NEGATIVE: no ornamental frame, no border, no margins, no drones, no defenders facing away from the enemy, no soldiers looking the wrong way, no backs turned to the enemy before the hit, no unclear directions, no body thrown toward the enemy, no random or different face on Korshun, no off-model Korshun, no calm pose, no standing still, no medieval soldiers, no knights, no bogatyr, no spears, no shields, no swords, no chainmail or plate armour, no bows, no historical or fantasy army, no broken or warped gun, no gun merged into the explosion, no shattered rifle, no floating detached rifle parts, no barrel in the wrong place, no detached or backwards stock, no double barrels, no bent or melted weapon, no anatomically wrong firearm, no third arm, no 3D rendered depth, no photoreal skin, no gloss, no realistic render, no Latin text.
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