Image - 2026-08-15 16:26
STYLE: hand-painted 2D Slavic folk-art animation — Bilibin / lubok / Orthodox-icon sensibility. Bold decorative ink outlines with visible line-weight variation, flat matte gouache color fills (poster-flat, minimal gradients), ornamental folk pattern work, strong readable silhouettes. Flat painted, posterized light — NO photoreal 3D shading, NO gloss. Cinematic 16:9 storyboard frame, high emotional readability. Match the FLAT decorative folk-art look of the attached character sheet (Korshun): same bold ink linework, flat gouache fills, lubok / icon flatness, ornament. Keep Korshun exactly on-model (build, costume, ornament, dark hair). No reinterpretation. FULL-BLEED: fill the entire frame edge to edge. NO ornamental border, NO frame, NO margins. TEXT: no text or lettering in the image. SETTING — THE TRENCH (critical, READ CAREFULLY): The whole scene takes place INSIDE a real TRENCH DUG DOWN INTO the earth — a channel excavated BELOW ground level, with tall vertical earthen walls of packed soil rising on both sides ABOVE the men's heads, reinforced with timber planks, sandbags along the top lip, roots and debris in the dirt walls. This is NOT a sandbag wall sitting on flat open ground, NOT a low parapet on the surface — it is a proper sunken excavated trench, its floor well below the surrounding field. The trench is shaped like a T: the main firing bay where Korshun crouches connects to a long communication trench / passage running AWAY into the depth of the frame, plus a branch to one side forming the T-junction. We look DOWN AND ALONG the trench from behind Korshun, seeing the dug channel receding into the distance between its earthen walls. CAMERA / POSE (critical — READ CAREFULLY): Camera is DIRECTLY BEHIND Korshun and slightly ABOVE, looking DOWN AND ALONG the trench. We see his BACK — bare dark-haired head, shoulders and back toward the camera, his FRONT and rifle turned AWAY from us, DEEPER INTO the frame, firing DOWN the trench at the far enemy. He is NOT in flat profile, NOT sideways, NOT facing the camera. He is PEEKING OUT of cover — hunched low behind the earthen corner of the T-junction, leaning out just past the dirt wall to fire his AK FORWARD along the trench, AWAY from the camera. Muzzle flash points AWAY, down the trench toward the enemy, NOT sideways, NOT toward the camera. His Russian-flag shoulder patch stays visible on his upper arm even from behind. ANATOMY — FIRING ARMS (critical): Korshun grips his rifle with BOTH arms built anatomically CORRECT and natural (seen from behind). shoulder → upper arm → ONE elbow bending the NATURAL way → forearm → wrist → normal HAND with thumb and four fingers. Firing hand: index finger on the trigger, others on the pistol grip. Support hand: fingers around the forestock. ONE clean upper arm, ONE forearm, ONE elbow, ONE hand with FIVE fingers per side. No reverse elbow, no snapped/broken/twisted arm, no dislocated shoulder, no rubbery boneless arm, no extra joints/elbows/arms/hands, no extra or missing fingers, no detached hand. Both arms read as natural, solid, correctly-jointed human arms bracing the rifle forward. WEAPON (critical): ONE single anatomically CORRECT AK-pattern rifle pointing FORWARD AND AWAY down the trench, built right along ONE straight line from his shoulder outward: solid STOCK braced to his shoulder, receiver with pistol grip, ONE curved banana MAGAZINE pointing down, ONE straight BARREL with front sight extending forward INTO the frame, MUZZLE FLASH bursting from the barrel tip pointing AWAY toward the enemy. Normal length, whole, undamaged. ONE clean intact rifle — exactly one barrel, one magazine, one stock, all connected as a single solid weapon. Do NOT bend, warp, melt, twist, snap or break the gun. Do NOT merge it with his arms, body or scenery. Do NOT float rifle parts. Clearly a recognisable AK. SIDES (critical): Korshun is OUR RUSSIAN soldier — Slavic FOLK-ORNAMENTED kit with a CLEAR RUSSIAN-FLAG SHOULDER PATCH on his upper arm: a rectangular white-blue-red horizontal tricolour flag patch (white top, blue middle, red bottom) with a folk-ornament band at its base, visible on his shoulder even from behind. He is the ONLY friendly figure in frame. ALL the other figures are ENEMY, further DOWN the trench ahead of him: MODERN present-day soldiers in tactical helmets, body armour / plate carriers, multicam / digital-pixel camouflage, with BLUE-AND-YELLOW arm bands and patches. ALL blue-and-yellow marks belong ONLY to the enemy ahead. NO enemy behind Korshun, NO enemy between him and the camera, NO blue-and-yellow on Korshun. ENEMY STAGED IN DEPTH ALONG THE TRENCH (important — arrange by distance): Down the dug trench AHEAD of Korshun the toll of his fight is staged by distance: (1) NEAREST to him, just ahead in the trench, a couple of ALREADY-KILLED enemy lying DEAD and crumpled on the trench floor, sprawled against the earthen walls, weapons dropped, small ochre-blood stains; (2) a bit FURTHER along the trench, one or two WOUNDED enemy down on the trench floor — slumped against the dirt wall, clutching a bleeding wound; (3) FURTHEST, deep down the trench, ONE still-ALIVE enemy — upright and moving, the one Korshun is shooting at RIGHT NOW, caught in his muzzle-flash line of fire. Read clearly by depth: dead nearest → wounded middle → one live enemy furthest under fire. All MODERN soldiers with BLUE-AND-YELLOW arm bands. A SMALL number, not a horde. CONTINUITY (Korshun — keep ALL of these): NO helmet — head BARE, dark hair and beard (helmet lost earlier in a blast). WOUNDED: a SINGLE small through-and-through CHEST wound with a modest ochre-blood stain; body WHOLE and intact, NO large hole. Ochre-blood runs freely from his MOUTH — CHOKING on his own blood, blood on lips and chin (visible at the edge of his face even from behind). Keep all consistent. SCENE: A dynamic last-stand shot from DIRECTLY BEHIND and slightly ABOVE Korshun, looking DOWN AND ALONG a T-shaped trench dug deep into the earth. Korshun, the sole friendly figure and main subject, is hunched in the foreground with his BACK to us, PEEKING OUT past the earthen corner of the T-junction — bare-headed, dark hair and beard, folk-ornamented kit, a clear WHITE-BLUE-RED RUSSIAN-FLAG SHOULDER PATCH on his upper arm, ochre-blood chest stain at his side, ochre-blood at his mouth as he CHOKES on his own blood, body whole — firing his single intact correctly-built AK FORWARD AND AWAY from us down the trench with both correctly- jointed arms, muzzle flash bursting into the depth. Ahead along the sunken trench, staged by distance: nearest to him a couple of DEAD modern enemy crumpled on the trench floor with dropped weapons, a little further one or two WOUNDED enemy slumped against the dirt walls clutching wounds, and furthest in the depth ONE still-alive modern enemy upright under his fire — all MODERN soldiers, tactical helmets, body armour / plate carriers, multicam / digital-pixel camo, BLUE-AND-YELLOW arm bands, a SMALL number. Tall earthen trench walls with timber and sandbags rise on both sides. Ash-grey, smoke-black, ember-red, blood-ochre palette; drifting smoke, faint embers, muzzle-flash firelight. Strong dynamic diagonal down the trench, low heroic angle from behind, last-breath tension, flat painted firelight. Mood: from behind our lone mortally-wounded Russian fighter, peeking from cover in his dug trench, spending his final minutes cutting down the marked enemy strewn dead and wounded down the trench ahead of him. NEGATIVE: no trench sitting on flat open ground, no sandbag wall on the surface, no low parapet on flat ground, no shallow ditch, no fully above-ground position, no open bare field, no flat featureless steppe with no cover, no Korshun in flat profile, no Korshun sideways, no side view of Korshun, no Korshun shooting sideways, no muzzle flash sideways, no muzzle flash toward the camera, no rifle aimed at the camera, no Korshun facing the camera, no Korshun's face toward us, no three-quarter front view, no Korshun firing away from the enemy, no enemy behind Korshun, no enemy between Korshun and the camera, no enemy in the foreground, no enemy closer to camera than Korshun, no dead friendly soldier, no dead Korshun, no dead Russian, no Russian-flag patch on any dead body, no tricolour on the dead soldiers, no broken arm, no snapped arm, no reverse elbow, no double elbow, no extra elbow, no extra joint, no twisted forearm, no dislocated shoulder, no rubbery boneless arm, no bent/warped arm, no detached hand, no floating hand, no extra hand, no extra arm, no third arm, no extra fingers, no missing fingers, no six fingers, no fused fingers, no mangled hand, no distorted hand, no broken gun, no broken AK, no snapped rifle, no bent weapon, no warped gun, no melted gun, no twisted barrel, no curved barrel, no double barrels, no two magazines, no detached magazine, no floating magazine, no floating detached rifle parts, no gun split in pieces, no stock detached, no backwards stock, no rifle merged into his arm, no rifle merged into his body, no gun fused to the scenery, no extra gun, no second rifle, no half a gun, no toy-looking gun, no missing Russian-flag patch, no missing shoulder flag, no bare unmarked shoulder on Korshun, no wrong-colour flag on Korshun, no blue-and-yellow flag on Korshun, no blue-and-yellow on Korshun's shoulder, no second friendly fighter, no ally beside him, no Russian flag on the far enemy, no ornamental frame, no border, no margins, no drones, no text on the patches, no lettering, no unmarked enemy, no burning building behind him, no buildings behind him, no helmet on Korshun, no headgear on Korshun, no second Korshun, no twin, no duplicate hero, no missing chest wound, no huge bloody hole, no missing blood from the mouth, no clean face, no huge crowd of enemies, no massed horde, no body torn apart, no dismemberment, no exposed insides, no excessive gore, no off-model Korshun, no medieval soldiers, no knights, no bogatyr, no spears, no shields, no swords, no chainmail, no bows, no historical or fantasy army, no 3D rendered depth, no photoreal skin, no gloss, no realistic render, no Latin text.
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