Image - 2026-08-29 08:19
Art style: 3D Pixar. Use the attached approved references for Sai and Drakko exactly. Preserve their original identities, faces, clothing, silhouettes, body proportions, relative scale, and natural character sizes. Do not enlarge, shrink, redesign, or reinterpret either character. Warm, cozy lighting inside the gothic monster-school cafeteria. Drakko is sitting on the floor, slowly blinking awake. Sai gently kneels beside him and extends one naturally proportioned hand, holding Drakko’s backpack. Sai gives Drakko a warm, gentle one-eyed smile. Drakko shyly touches Sai’s finger and smiles, revealing his tiny vampire fangs. The interaction feels tender, slightly awkward, and emotionally sincere. Sai must keep his exact natural size and proportions from the attached reference. He is not a giant. His head, torso, arms, hands, legs, and single eye must remain normally proportioned. His hand must be only naturally larger than Drakko’s hand, never huge or exaggerated. Drakko must also retain his exact natural size and childlike proportions from the reference. Keep both characters correctly grounded on the same cafeteria floor, with believable physical contact and consistent perspective. No giant Sai, no oversized hand, no enlarged eye, no tiny Drakko, no adult proportions, no redesigned faces, no altered clothing, no extra fingers, no extra eyes, no humans, and no text. High-quality stylized 3D animated feature-film aesthetic matching the references, warm emotional atmosphere, vertical 9:16 frame. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Готические ворота особняка (location): Кованые ворота с буквой «M» и горгульями на фоне ночного замка. Мрачная готическая атмосфера в синих тонах под полной луной. - Готический замок в сумерках (location): Величественный замок с подсвеченными окнами и коваными воротами в сумерках. Мощеная площадь окружена голыми деревьями на фоне горного заката. - средневековый готический обеденный зал (location): Просторный зал в стиле средневекового замка с длинными деревянными столами, скамьями и каменными арками. Атмосфера создается теплым светом подвесных фонарей и виднеющейся сквозь большие окна кухней.
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