Image - 2026-08-29 08:22
Art style: 3D Pixar. Use the attached approved Sai reference and Drakko reference exactly. Do not redesign, reinterpret, enlarge, shrink, or change either character. Warm, cozy lighting inside the gothic monster-school cafeteria. Drakko from the attached reference is sitting on the floor and blinking awake. Sai from the attached reference kneels beside him and gently returns Drakko’s backpack. Sai gives Drakko a warm one-eyed smile. Drakko touches Sai’s finger and responds with a shy smile, showing his tiny fangs. Sai must preserve the exact natural body size, silhouette, anatomy, head-to-body ratio, hand size, clothing, and proportions shown in Sai’s own reference. Do not make Sai larger because he is protecting Drakko. Do not enlarge his body, head, eye, arms, hands, or fingers. Do not use the words or visual interpretation “giant,” “huge,” or “towering.” Drakko must be generated exactly from Drakko’s attached reference. Do not describe or reinterpret his age, size, anatomy, face, clothing, or proportions. The backpack must be copied exactly from the previous approved cafeteria frames. Preserve its identical dark plum color, rounded shape, dimensions, front pocket, two brass buckles, worn straps, stitching, material, and M-shaped school patch. Only reposition the same backpack into Sai’s hand. Do not redesign, replace, resize, simplify, recolor, or invent a different backpack. Keep both characters naturally grounded in the same perspective and at the scale established by their own references. No enlarged Sai, no oversized hands, no altered Drakko, no different backpack, no extra fingers, no extra eyes, no changed clothing, no humans, and no text. High-quality stylized 3D animated feature-film aesthetic matching the references, warm emotional atmosphere, vertical 9:16 frame. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Готические ворота особняка (location): Кованые ворота с буквой «M» и горгульями на фоне ночного замка. Мрачная готическая атмосфера в синих тонах под полной луной. - Готический замок в сумерках (location): Величественный замок с подсвеченными окнами и коваными воротами в сумерках. Мощеная площадь окружена голыми деревьями на фоне горного заката. - средневековый готический обеденный зал (location): Просторный зал в стиле средневекового замка с длинными деревянными столами, скамьями и каменными арками. Атмосфера создается теплым светом подвесных фонарей и виднеющейся сквозь большие окна кухней.
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