Image - 2026-09-03 18:55
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered — Uncle Vitya, a weathered local drunk in his late fifties. Ruddy weather-beaten face with a bulbous reddened nose, puffy eyes with heavy bags, sparse grey stubble across sagging cheeks, thinning grey hair pushed sideways. Stocky slouched build with a soft round belly straining a faded striped telnyashka undershirt beneath an old unbuttoned brown corduroy jacket with frayed cuffs. Baggy grey trousers, one sock sagging, scuffed dusty leather loafers with cracked soles. He holds a dented tin mug, swaying slightly, one hand steadying against nothing, a bleary lopsided grin on his face. Standing in a shabby courtyard at dusk, cracked asphalt, a rusty bench and peeling apartment block wall behind him. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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