Image - 2026-09-04 05:35
A screenshot of The Sims 4 running on PC — Create-a-Sim screen, in-game graphics. Two sims stand at full height in the center against the light blue-green gradient CAS studio background. On the left, the girl — long light-blonde hair with straight bangs, grey-green eyes, an oversized white shirt, a thin chain around her neck, white sneakers. On the right, the guy — medium-length dirty-blonde hair with bangs, a black jacket over a white tee, black wide trousers, white sneakers. Green plumbobs above their heads. Rendered in the Maxis / EA game engine art style of The Sims 4 — a real-time in-game 3D render, NOT a digital painting, NOT anime, NOT webtoon, NOT Korean illustration style. Skin has the characteristic soft matte plastic-like shading with subsurface scattering of the Sims 4 renderer, with visible ambient occlusion around the neck, jaw and clothing folds. Realistic human eye size and proportions — do not enlarge the eyes. Slightly rounded, mildly stylized head and body proportions typical of Sims 4 sims. Hair is a sculpted 3D mesh with alpha-texture strands, like Sims 4 custom content hair, not painted strands. Slightly stiff neutral game-model pose, flat even studio lighting from the CAS screen. Around them — the authentic Sims 4 interface: dark blue-grey side panels, round category icons on the right, a traits panel on the left, rotation arrows at the bottom. Both faces must be an exact likeness of the two people in the attached reference photo — same bone structure, same eyebrow shape and thickness, same eye shape and spacing, same nose and lips. Do not idealize, beautify or slim the faces. 3:4 aspect ratio, high resolution.
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