Image - 2026-09-04 05:45
Flat vector game sprite of a character for a mobile clicker game about money, premium 2D UI art. Portrait format, full body from head to toe. LINE Bold clean outline in deep plum-ink #241B33, uniform along its whole length, with rounded caps and rounded corners. Stroke weight about 2% of the character's total height — a confident bold marker weight, heavy enough to read at small sizes but never thicker than the narrowest limb. No tapering, no sketchy or broken lines, no double contours. FILL AND SHADING Flat fills only. Each colour gets exactly two extra tones: one darker shade on the lower-right of the form, one lighter tint on the upper-left, both as hard-edged flat shapes, never blended. One small crisp white highlight per major form — a short crescent or oval on the upper-left. No gradients, no blur, no glow, no texture, no noise, no cast shadow on the ground. PALETTE — use only these values skin #F0C094, skin shadow #D19A6E, ink and hair #241B33, cream #FFF6E3, violet #6B4FE0, deep violet #4A32B8, gold #F5C24A, deep gold #E8A317, shadow gold #B9741A, teal #35C2AE, coral #FF6B5A, grey #B9B3C4. THE CHARACTER A tall, slightly lanky young man, about 7 heads tall — long-legged and slim, but not gaunt or sickly. Narrow shoulders only a little wider than his hips, a slim straight torso, long slender arms and long legs, legs taking up roughly half his total height. Head: a clean rounded oval, slightly narrow, sitting on a short slim neck. Slightly tousled short hair in solid ink #241B33 drawn as one simple mass with a single flat lighter tint on the upper-left — no individual strands. Face: two large oval ink #241B33 eyes, each with one white highlight dot in the upper-left; thin simple ink eyebrows; a small narrow nose drawn as a single soft line in #D19A6E; a small calm closed smile. No ears. Limbs: simple smooth tubes with rounded ends and a gentle taper, no visible muscle definition, no knees or elbows drawn. Simple mitten hands with a visible thumb and no separate fingers. Slim rounded shoes. Skin #F0C094 with a hard-edged #D19A6E shading shape running down the lower-right side of the head, arms and legs. Clothing — plain base layer only, this is the neutral starting look: a blank cream #FFF6E3 short-sleeve t-shirt hanging loosely on his slim frame, plain violet #6B4FE0 shorts, simple grey #B9B3C4 shoes. No logos, no patterns, no pockets, no accessories, no hat, no jewellery. POSE — this exact pose is the reference for every future version Standing upright and relaxed, facing the viewer dead-on, symmetrical. Arms hanging straight down slightly away from the body, palms facing inward. Legs straight, feet together, both feet flat on the same invisible horizontal baseline. Calm neutral expression. No action, no gesture, no turn or tilt of the head. CAMERA AND COMPOSITION Straight front view, orthographic projection, no perspective, no foreshortening, no tilt, no camera angle. The head must not be enlarged or the legs shortened for the sake of the frame. Fully transparent background. No background scene, no ground plane, no floor, no props. Tall portrait canvas. The character is centred horizontally and occupies about 88% of the canvas height, with his feet resting on a baseline at roughly 94% of the canvas height and generous empty margins on the left and right. TEXT Render no text, no letters, no numbers and no symbols anywhere in the image. NOT Not photorealistic. Not a 3D or clay render. Not sketchy or hand-drawn, no pencil or marker strokes, no watercolour, no airbrush, no pixel art, no isometric or three-quarter view, no anime style, no chibi or super-deformed proportions, no big-head cartoon style, no outlines in any colour other than #241B33.
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