Image - 2026-09-04 07:44
Flat vector 2D game background, same art style as the attached character reference. Use the reference ONLY for line style, shading logic and colour language. Do not draw any person, character, figure or silhouette of a human anywhere in this image. LINE Clean ink #241B33 outlines, but noticeably thinner than the outlines on the character — roughly half that weight. Outlines only on mid-ground objects. Distant background shapes have no outline at all. FILL AND SHADING Flat fills only. Two tones per object at most: the base colour plus one darker flat shade on the side away from the light. No gradients, no blur, no texture, no noise, no visible brush strokes. Even soft daylight, no harsh shadows, no cast shadows apart from one simple flat shape under each object where it meets the ground. DEPTH — exactly three flat layers Far layer: pale, desaturated, no outlines, low contrast. Mid layer: the main subject of the scene, full colour, full outlines, the sharpest element in the image. Near layer: a simple ground strip along the bottom, one step darker than the mid layer. PALETTE sky #CDE9F7 and #A8D7F0, cloud #FFFFFF, grass #7CC46B and #5DA352, foliage #4E9B57, wood #A87B4F, dark wood #7A5836, light wood #C79A68, concrete #C9C6BE and #A5A19A, dirt path #C9A97B, brick red #C4574A, cream #FFF6E3, ink #241B33, accents from the game palette: violet #6B4FE0, teal #35C2AE, gold #F5C24A. COMPOSITION — this is a game background, the gameplay sits on top of it Horizon line at about 62% of the image height. The main building or structure is placed off-centre, in the left third or the right third. The central area of the frame stays visually calm and uncluttered — no busy detail, no tall objects, no high-contrast shapes in the middle of the image, because a large coin and a counter will be drawn over it. Nothing important within 8% of the top and bottom edges, that space will be cropped. Straight-on side view, flat orthographic, no perspective vanishing lines, no tilted camera, no fisheye. Fully opaque background, filled edge to edge. NOT No people, no characters, no animals apart from what is asked for. No text, letters, numbers, signs, house numbers, brand names, badges or logos anywhere in the image, and no recognisable real-world car models. Not photorealistic, not a 3D render, not sketchy, no pencil or marker strokes, no watercolour, no pixel art, no isometric view, no anime style, no lens flare, no vignette. SCENE: A grand luxury mansion filling most of the frame but set slightly to the left, its right wing cropped by the frame edge. Bright cream #FFF6E3 walls, a low flat roof line, tall floor-to-ceiling windows in slim gold #F5C24A frames, a grand central entrance with four slender columns, a short flight of wide steps and a gold-railed balcony above it. A broad sweeping paved forecourt in pale #C9C6BE across the lower half. Parked side-on on the forecourt, spread apart and not overlapping, three extremely expensive cars: a low wedge-shaped supercar in gold #F5C24A with a wide rear wing, a long sleek sports coupe in cream #FFF6E3 with gold rims, and a tall boxy luxury SUV in deep violet #4A32B8 with gold trim. All three drawn simply, with one crisp white highlight each, no badges, no logos, no recognisable real models. Manicured lawn in #7CC46B at the sides, two tall trimmed cone-shaped trees flanking the entrance, ornamental hedges along the base. Clear #A8D7F0 sky with two flat white clouds. Keep the middle of the forecourt clear between the cars so the centre of the frame stays quiet.
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