Image - 2026-09-06 13:53
Art style: 3D Pixar. Вера standing in the middle ground; Лариса walking further back in the frame. Вера is standing on floor in the middle ground in the midground. Torso facing camera. Head in three-quarter turn to screen-right. Eyes on safe. Holding phone. Cold. Вера wears dark suit. Лариса is walking on floor further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on Вера. At sides. Smug. Лариса wears silk robe. Medium shot from a low angle, 9:16. Vertical 9:16 framing. Key light side, warm. Focus: safe. Dominant palette: warm brown, gold, cream. GAZE LOCK: Вера head in three-quarter turn to screen-right eyes on safe; Лариса head in three-quarter turn to screen-left eyes on Вера. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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