Image - 2026-09-06 22:28
Art style: 3D Pixar. Julia walking in the middle ground; Mia walking further back in the frame. Julia is walking on Fußboden in the middle ground in the midground. Torso facing away from camera. Head in right profile. Eyes on Mia. Eine Hand führt Mia. Sanft leitend. Julia wears cremefarbenes Nachthemd. Mia is walking on Fußboden further back in the frame in the midground. Torso facing away from camera. Head facing away from camera. Eyes on Flur. Eine Hand hält Hasen, eine bei Julia. Voller Vorfreude. Mia wears hellblauer Sternchen-Schlafanzug. Medium-wide shot at eye level, 9:16. Horizon middle. Bewegungsszene durch den Raum. Foreground: Zimmerecke. Midground: Julia und Mia. Background: heller Flur. Key light von vorne (aus dem Flur), stark, hell. Lang hinter ihnen. Focus: Mia. Dominant palette: Beige, Weiß, Hellbraun. SPATIAL LOCK: Sie bewegen sich auf die Tür zu. GAZE LOCK: Julia head in right profile eyes on Mia; Mia head facing away from camera eyes on Flur. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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