Image - 2026-09-04 07:42
Flat vector 2D game background, same art style as the attached character reference. Use the reference ONLY for line style, shading logic and colour language. Do not draw any person, character, figure or silhouette of a human anywhere in this image. LINE Clean ink #241B33 outlines, but noticeably thinner than the outlines on the character — roughly half that weight. Outlines only on mid-ground objects. Distant background shapes have no outline at all. FILL AND SHADING Flat fills only. Two tones per object at most: the base colour plus one darker flat shade on the side away from the light. No gradients, no blur, no texture, no noise, no visible brush strokes. Even soft daylight, no harsh shadows, no cast shadows apart from one simple flat shape under each object where it meets the ground. DEPTH — exactly three flat layers Far layer: pale, desaturated, no outlines, low contrast. Mid layer: the main subject of the scene, full colour, full outlines, the sharpest element in the image. Near layer: a simple ground strip along the bottom, one step darker than the mid layer. PALETTE sky #CDE9F7 and #A8D7F0, cloud #FFFFFF, grass #7CC46B and #5DA352, foliage #4E9B57, wood #A87B4F, dark wood #7A5836, light wood #C79A68, concrete #C9C6BE and #A5A19A, dirt path #C9A97B, brick red #C4574A, cream #FFF6E3, ink #241B33, accents from the game palette: violet #6B4FE0, teal #35C2AE, gold #F5C24A. COMPOSITION — this is a game background, the gameplay sits on top of it Horizon line at about 62% of the image height. The main building or structure is placed off-centre, in the left third or the right third. The central area of the frame stays visually calm and uncluttered — no busy detail, no tall objects, no high-contrast shapes in the middle of the image, because a large coin and a counter will be drawn over it. Nothing important within 8% of the top and bottom edges, that space will be cropped. Straight-on side view, flat orthographic, no perspective vanishing lines, no tilted camera, no fisheye. Fully opaque background, filled edge to edge. NOT No people, no characters, no animals apart from what is asked for. No text, letters, numbers, signs, house numbers, brand names, badges or logos anywhere in the image, and no recognisable real-world car models. Not photorealistic, not a 3D render, not sketchy, no pencil or marker strokes, no watercolour, no pixel art, no isometric view, no anime style, no lens flare, no vignette. SCENE: A small crooked self-built village house of rough timber planks, standing in the right third of the frame. The planks are uneven and mismatched in #A87B4F, #7A5836 and #C79A68, a few boards missing so gaps show, one wall visibly leaning. A sagging patched roof with one corner bent down and a short crooked stovepipe. Two small windows, one of them boarded over with two nailed planks, the other with a simple flat pane. A plain door hanging slightly crooked in its frame. Beside the house, a leaning low picket fence of grey weathered wood with several missing and broken slats. Overgrown grass #7CC46B and #5DA352 with weeds around the base. A few simple trees in the pale far layer. Clear #CDE9F7 sky with two flat white clouds.
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